Magic in the Realm
The Order of High Magic
To study and practice magic – high magic – is the privilege of the noble class. The Great Magisters and Grand Magister of the Order of High Magic are always nobles. Gifted children from the lower class are conscripted by the local Magisters and brought to the next college in order to be trained and indoctrinated. The join the ranks of the Magi but usually never are allowed to become more than a Magister.
However, the Magisters of the realm are far from united. Instead, they are organized in highly competitive colleges which are usually specialized in a particular school of magic. Being divided, the Magisters of High Magic pose no threat to the status quo of the realm.
Of the known schools of magic, necromancy and enchantment are considered as forbidden lore. Necromancy is considered as evil, and a heresy to life, especially since the Witch Kings were considered as necromancers. Enchantment is also considered as an evil act, as it robs the subject of its free will.
Other Sources of Magic
Sorcerers are considered as impure and frowned upon. Warlocks are met with great distrust and often chased away on the spot – both sorts of magic are considered as tainted. Shamans and Druids are considered as barbaric and archaic relics of a time long overcome due to the progress of science and magic.
Two institutions protect the citizen of the Realm from Apostates, i.e. former Magisters that do not bow to the rule of the Colleges, and the Tainted. The Magisters have created a small force of independent Witch-Hunters who deal with supernatural threats and protect the High Order from traitors and betrayal. The Sons of Meidor from the Church of Thyr hunt down any magic user that causes trouble in the Realm – or just happen to be a magic user…
Types of Magic
From a technical standpoint, there is arcane and divine magic. However, only arcane magic is referred to as “magic”, while divine magic is more seen as a gift or blessing (or curse) from the gods.
To practice magic, one needs the following things:
- an outer source of external power (supernatural energy)
- an inner source of triggering or connecting power
- a spell who shapes the external power
- a mind who draws on the inner power, connects to the outer power, and shapes the spell that is then powered by the outer power and released
The difference between Wizard and Clerics is that a wizard demands and forces the spell by willpower, the cleric asks for it and is granted it by their devotion to the faith.
Sources of Magic
The World is filled with magic, and there are numerous sources a practitioner can draw upon. The Wizard taps into the all-surrounding energy source; the cleric taps into a divine being or a genius loci.
Genius loci are the supernatural presence, often with a rudimentary consciousness, of entities like groups, organizations, places and locations. Hence, a forest can have a genius loci, an organization, a city, a waterfall, or the realm. The genius is powered by the faith or the constellation of elemental energy or biological life. If the genius changes, the group or place will change, too, and if the group or place changes, the genius will change.