Jönköpings Finest

Exploring Alsyenna
... in which the Party gathers information

4. Richfest 996 AF

The party decides to get new clothes suitable for the city.

Kharamon visits the Instrument Maker Lannon. He indicates that the instrument is very old, and the wood is form a a special tree, that has been magically shaped. During the fair, there is probably an elven bard named Adramanteriel, who is know to be also a craftsman. The human bard Thoma Merillin can maybe help to get in touch with him, as the elven bards now tend to avoid new contacts and are very reclusive – especially with Lord Dunstan being around.

Rurik and Eddard visit the main church of Thyr. The church unites beautifully carved wood and stone into a typical blend of this region. The church appears to be renovated, as each of the Saints either has its own alcove, or it is under construction. This gives the a new meaning to Thyr and his saints. While the orthodoxy puts Thyr on top of the hierarchy, and the Saints are under his command, here the impression emerges that it is more a union of friends with their own unique responsibilities, and Thyr is more first among equals than the one and only god. Definetively a more liberal and open interpretation of the Faith.

A priest named Wynono runs the mass, while Bandalon, the High Priest, gives the sermon and blessing. He is a powerful Cleric of Thyr, and his blessing elevates everyone, but he is visibly frail and needs help moving.

Rurik realizes a group of priests or clerics who participate in the mass in the first row, but are visible unhappy. They appear to be Duncan and his disciples, who favor a more “pure” interpretation of the faith.

After the mass, Rurik and Eddard hang around and wander through the alcoves of the Saints. Being last of the visitors, they have a conversation with Wynono. He indicates that Aidan is responsible for the renovation of the church, and that he has a huge influence on the more liberal take on the faith. He vanished without a trace about a week ago. His friend Ostantis, the librarian of the Arcane College, might have more information about his last actions.

All four adventures meet and visit the Arcane College togehter. The guards accept the seal of Stor, who goes under the name of XXX. They visit the Headmaster of Arcane College, Magister Bartomeo Teko, to catch up on the news and get permission to visit the library. He is happy to exchange news, but also seems to be occupied. The awakenings of several people troubles him, and he indicates that they are happy to train newly awakened, their resources are limited. What’s more, he needs to fill a position in Divination, and offers Stor to teach, but he refuses. He recommends that they bring the artifacts (the stones from the Earh Geode) to the College so they can be safely stored. It appears that he learned under the same Magister as Stor in Aleeth, Magister Arnao de Pulgar, and asked for information. He might catch up with his old teacher.

The heroes head on the library of the college. Ostantis (of old blood) is very desparate about the disappearce of Aidan. He indicates that Aidan hung out with a visiting scholar from Enearel, named Mobilore Wyras. Wyras is a historian who used the archive of the library extensively, especially old maps, geneological trees, old histories and sagas. He vanished also about a week ago. The heroes ask for the same material, and Eddard and Stor start studying them.

It takes them some hours just to flip through the material, but it seems that Wyras was searching a certain family line that dates back more then 800 years. The origin was an Elven Mage named Lalever Halabedar who used to live in this region. His name is still recognized in some spells and old treatises that Stor stumbled over when exploring “forbidden” lore, but it does not appear that he is a recognized as an honored member of the Circle of Mages.

In the meanwhile, Kharamon and Rurik search for the room of Wyras. Kharamon examines the lock of his door and finds that it is locked, both by key and magic. They head to the caretaker of the College, Rurik distracts him by claiming that there is a broken toilet, and Kharamon invisible steals a key. Kharamon dispels the magical trap and they enter the room. They find arcane ingredients that are used in spells, which hint at the fact that Wyras is more than just a scholar of history, but a Mage. They only find clothes that are suitable for the city, but not the travelling clothes one can expect. Among the paperwork that is left in the room, they find notes win which “Habe’s fall” is surrounded a couple of times. Another facts that catches their attention is the name “Yiviel”, who is the saint of nature. He seems obsessed with searching for a temple devoted to Yiviel. What is odd that sometimes he seems to write about a person named Yiviel Inalar, and connects this person to the temple. Maybe an ancient high priest, as Inalar is an old family name of the Old Blood.

Thom Merillin is momentarily in the XXX. Kharamon observers what is going and and realizes that beyond the coming and going, old friends catching up, there appears also an informal network of people exchanging information. This might be related to the Harpers, a group that deals in knowledge and information, and is known to have an informal political influence by shaping public opinion. They mostly work where is injustice, as an intelligence network, and stand up for the small man. To protect justice, liberty, and the small man is actually part of their main mission.

Kharamon gets on stage and has a huge success. He is invited by Thom to sing again.

The Fight in the Earth Node
...in which Eddard turns to stone and Stor taps into earth magic

1. Richfest 996 AF
Kharamon scouts deeper into the cave. After a short walk, he enters a large cavern. The boss of the bandits has made camp between the remants of old structures which once might have been a dwarven city. At the end of the cave is a large menhir which seems to be the source of the magical transmutations in this place. The menhir pulsates in a deep orange light, sending waves of power throug the cavern and rippling through the earht where they are discharged in tremors and cracks that sudden open.

The boss of the bandits – a small and burly creature – has one hand on the menhir, while the other touches the forehead of a young boy who lies unconsciouly on the ground. Two other children are lying beside the boy. Orange energy streams from the menhir into the bandit and then into the child.

After a while, the bandit turns to the next child. As the moves, Kharamon can see some of his features. He must have been once an Old Blood, but his features are distorted. He now looks more like a dwarf, with rough features, clay-coloured skin, and marble-white eyes.

Fight in Earth Node
3 kids in a ritual with a transformed Old Blood

A tough battle ensues. The abomination taps into the power of the node, draining its power to fight off the magical attacks of Eddard and Stor. When the heroes move into melee, the gaze of the abomination falls upon them and Eddard turns to stone.

Rurik searches the place and finds three gems, which seemed to have been grown due to the influence of the node (3 Gems a 250 GP).

2. Richfest 996 AF
Magic ritual, Eddard is restored.

Collapsing Entrance
Back to Inn
Convincing two kids (orphans) to go to the priest of Beory

3. Richfest 996 AF
The heroes start their journey after a simple but rich meal. Th journey is quite uneventlful, as only small groups of travellers make their way to Brightstone provice – mostly new settlers.
At the evening of the day, the party arrives in Alsyenna. Outside of the side borders is a small hamlet of tents – this must be the place where the Richfest Fair is happening. The heroes find an inn and take a room for the night.

4. Richfest 996 AF
The party starts shopping

Into the Cave

1. Richfest 996 AF

Kharamon scouts the passage that leads into the mound. The tunnel was created recently, as some force create the passage. Gems are scattered in the tunnel surface and pulsate in a slow beat. Kharamon can feel a strange, earthen magic circling through the mound, resulting in cracks suddenly opening up, or sparks of light emanating from glowing veins that run through the stone.

After 20 minutes, he reaches a cavern. Several of the bandits have taken shelter here. Kharamon memorizes that outline of the cave and heads back to his friends. They chose the frontal assault approach and a heavy battle follows that eats away all of the powers of the heroes.

The heroes interrogate the two survivors of the bandits. They learn that only some of them have awakened, while the others waited to be initiated by they leader, who is currently deeper in the mound. It seems that they were all Old Blood, poor inhabitants of Alsyenna, who followed a call to gain power and rise in status and wealth.

The heroes take a short rest and head down further into the cave…

Cleaning the Roads
... in which a child gets abducted

28. Wealsun 996 AF

Stor conjures an unseen servant that collects coins that have fallen down from the tables. Rurik follows an Oldblood who sneaked away into the corridor to the sleeping quarter, and drives him away as he wanted to break in into a room – the room of the Halfling. The Halfling – it appears that he is a scribe of House Sivillian, one of the blessed houses – is on his way to Brightstone to write contracts about land. The Halfling thanks and rewards the heroes and goes to sleep.

Rurik and Eddard talk with the Priest of Thyr – Jaffron – and gather some news. Jaffron is travelling the lands in search for a fellow cleric named Aidan. Aidan is the designated successor of the Highpriest of Thyr in Alsyenna, Bandalon. Both Aidan and Bandalon have a progressive understanding of the Faith, embracing diversity, and preaching peace and co-existence rather than orthodox purity. However, Lord Dunstan brought another cleric into town, a high-ranking priest of Thyr named Duncan, who aims to take over the leadership of the church. Unfortunately, Aidan vanished without a trace about a week ago. It would shape the character of the Church considerably when Duncan takes over the leadership. Bandalon is quite old, and the succession can take place any day. Jaffron set out to search for Aidan, but has no real plan than trusting Thyr. He asks the heroes if they have any information, but they can’t help the priest.

Next, the heroes talk with the two Children of Light. They look quite tired. It appears that Lord Dunstan has not enough soldiers under arms to keep the roads clean of robbers or other intruders, to the Children stepped in. However, there are more and more threats in the countryside, taxing their resources. In order to cover more ground, they had to split their patrols, resulting in very small groups. The Children heard about a group of bandits that prey on travelling settlers in a bridge down the road to Brightstone. The heroes offer their help and the group decides to travel together tomorrow at the first light.

1. Richfest 996 AF
After an early breakfast, the heroes join the Children of Light in their patrol. They head into the direction of Brightstone. The streets are mostly clear, only now and then facing some travelers on route to Alsyenna. And after two hours of uneventful travel, they meat a bloodied and beaten person – it’s the Innkeeper!
The group stops and interrogates the beaten-up Oldblood. He admits that he was attacked by a band of robbers at the bridge, but instead of just taking his money, they also took his son!
The Children move forward, but the heroes stay a bit longer as they realize that this was not the whole story.
“It was terrible”, sobs the innkeeper.
“They realized that my son is cursed, and they said that he will now join them. I tried to fight them, but I had no chance! Please help to free my son, we can’t let him fall into the hands of these abominations!”
The heroes agree and send him back to the inn.

After two more hours, the group arrives at the bridge. Kharamon investigates the site and finds signs of a recent fight. A trail of footprints lead south. After a while, the group arrives at a well that leads to a larger mound. A two-by-two meter opening yawns at the side of the mound and leads into its depths. A small bonfire burns in front of the entrance and provides heat for a simple roast. Four of the robbers – the same that the heroes encountered a day ago – sit around the campfire, enjoying some wine, and waiting for the roast to finish.

The heroes move in and attack. However, the robbers are tougher opponents than expected. Although clad in simple and worn gowns, and only equipped with simple armor and crude weapons, they give the heroes a hard time. They are also Awakened, and Earth Magic is infusing their body, making the strikes hard as stone and their skin resilient to blows. It takes the heroes a considerable amount of their power to bring them down.

Unfortunately, one Child of Light lost his life in Battle. Rurik prays for the sould of the fallen Soldier. The surviving Child is also in bad condition and takes his comrade back to Alsyenna.
The heroes take short rest and decide to explore the mound.

On the road to Alsyenna

26. Wealsun 996 AF

The heroes have barely escaped the collapsing castle. The Children of Light take a short rest and then march to Alsyenna. Captain Martell

The heroes take the surviving servants to Brighstone whose loyal inhabitants take them in. Berryn, the Elder of Brighstone, shares some of the later developments. Varris Brighstone is a wanted person, being accused of killing two Children of Light during the battle at Brightstone’s market square where Bertrand Dunstan held court.

Recently, a few new settlers arrived at Brighstone and started building their home outside Brighstone. According to Berry, Lord Dunstan in Alsyenna hat called for a pilgrimage to Brighstone and given the promise of land to whomever makes the journey.

27. Wealsun 996 AF

The heroes start their journey to Alsyenna. Once in a while, they encounter small groups of poor people on their way to Brighstone. At nightfall, the heroes camp in the countryside

28. Wealsun 996 AF

Around midday, the heroes arrive at a bridge. A group of five people of the Old Blood have established a small toll point and demand a fare from a group of settlers that are on their way to Brightstone. The heroes quickly discover that the ruffians are taking advantage of the settlers, but convince them to let everyone pass. The ruffians point out that “it’s their time now”, and Kharamon and Stor also realize that the spark of magic has awoken in all of them. As the heroes and the settlers go their own ways, Eddard takes a last look over his shoulder and sees the ruffians abandon their post and follow the settlers.

At nightfall, the heroes arrive at an old inn. They manage to secure a sleeping place, and for the first time in a long while can relax. Rurik takes a relaxing bath, Eddard cleans his armor, Kharamon enterains the crowd with some of his songs and learns some new from a group of Vistani, and Stor earns some money in a game of dice.

The singing of the Kharamon and the travelling Sczarni light the mood in the inn an a lively evening ensues. Stor keeps a low profile and plays some games, while Rurik enjoys a good mug of ale. Kharamon realizes that a group of Oldblood tries to scam a travelling Halfling. Althoug they pretend to be independent travelers, they belong to the same group, getting the halfling drunk, but drinking only themselves only moderately.

Kharamon decides to interfere. He starts a lively tune and encourages the guests to form a line. moving through the inn to his tune. Kharamon leads the line to the gambling table and interrupts the game. The Oldblood are not amused and try to push back, but Kharamon loads his flute with a dose of the sneezing powder he captured in Brightstone Keep. He blasts the powder out of his flute and a chaos of laughter and sneezing follows.

Eddard realized that a travelling cleric of Thyr was observing the young son of the inn keeper. Apparently, the spark of magic has awoken in the young boy, and the cleric has realized it. Eddard takes the innkeeper outside and urges him to hide the boy and bring him to Bran, to train the boy’s mind to control the awaking magic.

The battle at the oathstones

Full Rest

14. Wealsun 996 AF; Brighstone Castle

Stor, Kharamon, Rurik and Eddard headed to the central stairwell. Going upstairs, each step was getting harder, meeting increasing resistance with each flight of stairs. Finally, they can’t proceed anymore.

The heroes tapped into their magical powers, weaving them together and pressing through the boundary. They penetrated the barrier and were suddenly sucked into it. For a heartbeat there was nothing, then they felt like falling down and being shot to the top at the same time, and finally, as if they were diviing into water, they shot down into a flight of stairs, and reality was closing up again.

The heroes were in a large cave. A flight of stairs wound down to a large platform. Three Children of Light, forming a triangle, faced a large dragon. The leader of them – probably the Captain – pointed his longsword to the dragon. A glowing storm of light was emanating from his weapon, extending half-way to the dragon, and meeting a dark wave of energy that the dragon hurled at them. Midway, both energies met and the engergy-streams splattered like broken glass. A cleric and a war-mage formed the other points of the triangle, each in deep concentration, a hand laid on the shoulder of the captain. However, an eery silence embraced the whole scene, as none of them were moving – as if they where frozen in time.

The three Children were standing between two oath stones of a huge stone circle. The large stones shimmered in deep green. Stor recognized the material, as the older and deeper parts of the keep, which dated back to ancient times, were made from the same material.

Another circle, filled with dark-green ooze, edged around the oath stones. Three pools, each at the point of an isosceles triangle, filled the circle with further substance.

The heroes moved down the stairs and entered the platform. They felt a short resistence while leaving the stairs, and suddenly the whole scene started moving. The blast from the dragon vanished, and the three Children stumbled backwards.

A long battle ensued in which the dragon summoned several dragon wyrmlings. The heroes battled them back. However, the group suffered some casualties as the mage was slain by the breath attack of the dragon wyrmling.

As the dragon was getting hit over and over again by magic force and craftfully wielded blades, it was finally brought down to its needs. To the surprise of the heroes the dragon transformed into a heavely distorted elf whose shrill shreak nearly brought Eddard down. A banshee, an undead abberation driven by the will for revenge.

And finally, also the banshee was brought down. Taking a heavy strike from Kharamon, the banshee fell to the ground, transforming once more into. Stor realized with terror that it was now his mother who was laying on the ground. “Nooo”, he yelled, but it was too late. The Captain’s blade was already in motion, and the longsword impaled the frail body of Lady Brighstone. Stor rushed to his mother. She was barely breathing, the heavily wounded
body torn to shreds in many places.

“Don’t let…him… come back…my prince…ahhhhhhhh”, whispered the Lady, blood spurting out of her mouth. “Mother!”, cried Stor, as her head fell limp to the side and his mother exhaled her life with a last, long, rasping breath.

Stor continued to hold her head with his hands, tears bliding his view.

A rumble shook the platform.

“We better get going”, said the Captain, carefully watching the surrounding. “This whole place is unstable now.”

A new rumble shook the ground, first stones tumbled down from the ceiling.

mage dies

escaping, rurik unconscious

talk with Captain Martel

The wealth of your ancestors
... in which the heroes learn that some cling to their wealth

13. Wealsun 996 AF; Brighstone Castle

After the battle with the unholy spirits, the heroes examine the room. The corridor in the north leads to another door. Someone has scribbled a sign on the door which Eddard and Rurik recognize as an invocation of Sorgor, the Saint of Protection.

“Someone tried to ward this door from these creatures”, Rurik whispers, and listens carefully to the soft chanting on the other side. “And they are reciting the Prayer to Thyr. Maybe some Children of Light?”

Stor enters his role of the castle’s noble again and announces himself. The doors opens, and he can see six Children of Light, weapons and shield ready to defend themselves. The Children realize that no harm will come from the heroes and relax. The sergeant of the team reluctantly shares their story, how they were tasked to secure this level, fought against the guards, and suddenly experienced a shock. He struggles to describes it, and the best he comes up with is a “tearing of reality”. After that, the spirits of the slain guards and fallen Children started to rise, and they barricaded themselves in this room.

“But what were your ordres? Why did you come to my castle in the first place?”, Stor follows up.

“Um…we… got the orders from our captain. He was supposed to put Lord and Lady Brightstone under attainder and bring them to Alsyenna for questioning. There was also talk about some old artifact, connected to Old Magic. But we were only following orders. "

“Do you know the whereabouts of my mother and father?”

“Well, your father… some took him and brought him to the coach, they were on their way leaving when this”, and he makes a vague gesture, "happened. “Your mother…she fled, we don’t know where she is.”

The heroes inquire about the rest of the basement. There are some prisoners in the cells, which the Children protected against the spirits. The heroes order the Children to take the prisoners and go to the first level and join with the staff in the kitchen.

Afters a short rest, theheroes then descend into the catacombs of the castle. The stairwell opens into a larger room, the center column and the walls made of the green stone, with golden sparks embedded. The heroes quickly find the old treasury, where two large chests with coins promise a substantial fortune.

The next room contains several sarcophagy, in which Stor’s ancestors have found their final rest. Stor examines the stone lids. Most of the names are know to him, although he never memorized the stories connected with these. However, he realizes that three sisters are buried here which found an untimely death, being accused of witchcraft and murder. Many stories revolve around Mathilda, Melanie and Maria, and while some stress their care and contribution to the Old Blood community, others stress them killing their husbands and performing forbidden magic.

The heroes open a sarcophagus to look for further treasure. Mathilda’s corpse is heavily decomposed. Her hands still hold a black wooden staff. As Stor graps it, Mathilda’s corpse rises to defend her property – and two more sarcophy lids move. The heroes fight a tough battle, but can overcome the three sisters.

A short search of the catacombs shows no more valuables, so the heroes grab the two treasure chests. As Stor moves the chest, he hears a voice in his mind: “Password?!”. He does not know the word and two statues animate and attack the heroes, but are defeated after a short battle.

Bones of old
... in which Rurik develops a heretic theory

13. Wealsun 996 AF; Brighstone Castle
rest to recharge Stor???

Kharamons Scout
dead CoL
two halfblood, two CoL without armor and weapons
One crying and crushing a statue of Yiviel
battle, charms, all dead

Statue of Isamir, The godly Saint of Light, different style, quite personal, old statue, real mace.
something insie the dais
hidden compartment, old bone
Dwarven Mark on the mace

short rest, cleansing the chapel

fight with incorporeal undead, voices

Near death
... in which the heroes learn to fear the CoL

11. Wealsun 996 AF; Brighstone Castle

Looting the lady#s chamber
long rest

12. Wealsun 996 AF; Brighstone Castle

Kharamon in captivitiy
Mage hunter
Kharamon escapes, Stor and Eddard down, Rurik held
Rurik rules (heal, break free, attack)
final fight

Meeting old acquaintances

11. Wealsun 996 AF; Brighstone Castle

The heroes went up on the north-eastern flight of stairs and entered the second floor. Bodies of two slain Brightstone guards – stabbed to death with the merciless precision of the Children of Light – and three dead Children of Light, who seemed to be smashed and clubbed to dead.

The corridor ended in a room. Two gargoyles – and the heroes suspected them to the gargoyles they encountered a few days ago on the plains – were standing guard there. As soon as they caught sight of Rurik, they marched forward. The heroes tried to negotiate a passageway, trying to convince the guardians that Rurik was “one of the good ones”, but the gargoyles approached Rurik with stone-like determination, ignoring the others. Finally, Kharamon cast invisibility on the cleric, who retreated to the first floor. The gargoyles stopped their advance and returned into their room.

Kharamon headed down to inform Rurik to meet at the western flight of stairs. The heroes tried to gather new information from the guardians.

In the room, there was another dead Child of Light. A brief examination showed that he was not smashed to death by the gargoyles, but stabbed in the back with a short dagger. Eddard recognized the soldiers as one of the mage guards, a protector of the war mages that the Children of Light employed. He further commented that their second task was to make sure that the mage was not overcome by the forces of magic, in which case he had to end the mage’s life.

one level up
Rurik invisible

Rurik headed downstairs and went to the eastern flight of stair, which was the main connection between the floors of the keep.
As the reached the second floor, he found a magic barrier blocking the path into the main part of the compound. The heroes were were already at the other side and poked at the barriers. Neither matter nor sound appeared to be able to pass.
Kharamon attuned with the barriers, but was not able to get in resonance with the magic structure. He suspected it to be a barrier that a mage erected to block entry – or exit – to the second floor. He and Stor could try to bend the streams of arcane energy that formed the barrier to create a passagway, but that would consume some of their prescious reserve of magic. They decided against it.

It appeared that the gargoyles were randomly patrolling the rooms and corridors that were open to them, but did not try to open doors. When they entered a distant part of the corridor, they signalled Rurik to come back through the north-eastern flight of stairs, and they managed to circumvent the gargoyles and lock them in the eastern part of the castle, while the heroes pushed further in the north-western part.

magic barrier
Locked doors and a battle with CoL


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